You might love this role if…
You see a character, prop or forgotten corner of a room and immediately imagine its silhouette, materials, history and place in the world.
Responsibilities
- Model, UV, texture and prepare game-ready assets
- Work across characters, props, environments or lighting
- Optimise assets and respond to art direction
What we expect
- Portfolio with breakdowns and final renders
- Understanding of topology, materials and scale
- Clean files, consistent naming and receptive iteration
How to apply
Send your CV, portfolio or relevant work samples, availability and the role you are applying for to our careers channel.
