You might love this role if…
You get excited when players discover a hidden mechanic, combine systems in an unexpected way, or finally understand a rule without being told twice.
Responsibilities
- Design mechanics, progression and game economies
- Document rules, variables and player-facing feedback
- Prototype, test and tune systems with the team
What we expect
- Systems thinking and clear written communication
- Comfort with spreadsheets, diagrams or simple prototypes
- Curiosity about why players behave the way they do
How to apply
Send your CV, portfolio or relevant work samples, availability and the role you are applying for to our careers channel.
